The GPUOpen team and Jason Ronald from Xbox published a new Tweet, announcing the FSR 2.0 integration with Xbox One, and it’s much older hardware compared to the Series X and S. On the PC side of things, FSR 2.0 already has a quite rigorous minimum GPU requirement at 4K with an RX 5700 and RTX 2070, and at 1440p with GTX 1080 and RX 6500 XT, making us wonder if the Xbox One’s GPU can handle such a compute-heavy upscaler.
Almost all Xbox (and PlayStation) games have some form of upscaling whether that be a competing temporal solution (that isn’t FSR) or checkerboarding in order to hit a target frame rate of 30, 60 or even 120 fps on current-gen consoles at higher resolutions.
FidelityFX Super Resolution (or FSR) is AMD’s own supersampling technology that competes with Nvidia’s DLSS, and over the last year or so, it has been implemented in a number of PC games. There is a possibility we might also see that on consoles in the near future.
Xbox development teams have already received the upscaler, and are actively testing it right now for future deployment in games. Xbox consoles receiving FSR 2.0 support include the Xbox Series X and S, as well as the previous-gen Xbox One console.
This marks the first time where AMD’s new Temporal upscaling will be used outside the PC ecosystem. The technology is poised to be a big hit on Microsoft’s gaming console with version 2.0.
FSR 2.0 is open source, via the MIT license. It is a more advanced temporal solution that requires additional data, which might not already be included in the game engine, including depth buffers, motion vectors, and color buffers. So far, AMD has confirmed 10 more games to get FSR 2.0, which include Asterogos, Delysium, EVE Online, Forspoken, Grounded, Hitman 3, Microsoft Flight Simulator, and NishuiHan.
The Xbox One’s performance with FSR 2.0 will be interesting to see, but if Microsoft is supporting it, it must believe that it will be able to handle the heavier computing requirements of the game without a problem. FSR 2.0 is likely to significantly improve Series X and S GPUs, which use the same RDNA2 architecture as AMD’s RX 6000 series desktop GPUs.